In part of one of this series I went down the path of Splunking game data from a 2 day, single challenge event. In this installment I'm going to dive into a bit of data from an event that encompassed several different challenges.
In looking back at the dashboard I created, how I was working with some of the data, and the sheer volume of data across all of the challenges - the dashboard itself might not have much value from a game analytic perspective lol. I also realized how much I focused on one challenge - waves. In looking back I think that was largely due to the numbers being smaller. The approaches to displaying the data will work across all of the events so at some level it would be a lot of copy and paste as well. At any rate hopefully folks will take something away from the underlying queries and some of the challenges with trying to display the data/volume of data. TBH this is the more primary focus of this overall effort.
Data was captured across 4 challenges, 3 player level brackets, and listed scores for the top 100 positions (other than the clan boss fight).
- Waves - 5 separate groups of mobs attack your heroes
- Pacifism - multi-level, player vs environment (PvP) track where you couldn't bring damage dealers
- No Healers - multi-level, PvE track where you couldn't bring a healer
- Boss - big bad dude that everyone in the clan attacked